Down Air Attack: Camera Shake
This impact effect is based around the Y-axis velocity of the character right before hitting the ground. The velocity is measured by a vertical raycast once it collides with the ground.
Down air attack has some camera shake based on y velocity before hitting the ground. #Project_Roger #indiegame #gamedev #indiedev #IndieGameDev #Godot #GodotEngine pic.twitter.com/cx6hlQHKbE
— Leakybob (@Leaky_bob) May 4, 2022
This impact effect is based around the Y-axis velocity of the character right before hitting the ground. The velocity is measured by a vertical raycast once it collides with the ground.